Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/MaterialShared.h |
Include |
#include "MaterialShared.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Materials/MaterialShader.cpp |
void SubmitCompileJobs
(
uint32 CompilingShaderMapId,
const FMaterial * Material,
const TRefCountPtr< FSharedShaderCompilerEnvironment > & MaterialEnvironment,
EShaderCompileJobPriority Priority
) const