FMaterialShaderMap::SubmitCompileJobs

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/MaterialShared.h

Include

#include "MaterialShared.h"

Source

/Engine/Source/Runtime/Engine/Private/Materials/MaterialShader.cpp

Syntax

void SubmitCompileJobs
(
    uint32 CompilingShaderMapId,
    const FMaterial * Material,
    const TRefCountPtr< FSharedShaderCompilerEnvironment > & MaterialEnvironment,
    EShaderCompileJobPriority Priority
) const

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