FMaterialShaderType::FinishCompileShader

Either creates a new instance of this type or returns an equivalent existing shader.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/MaterialShaderType.h

Include

#include "MaterialShaderType.h"

Source

/Engine/Source/Runtime/Engine/Private/Materials/MaterialShader.cpp

Syntax

FShader * FinishCompileShader
(
    const FUniformExpressionSet & UniformExpressionSet,
    const FSHAHash & MaterialShaderMapHash,
    const FShaderCompileJob & CurrentJob,
    const FShaderPipelineType * ShaderPipeline,
    const FString & InDebugDescription
) const

Remarks

Either creates a new instance of this type or returns an equivalent existing shader.

Parameters

Parameter

Description

Material

The material to link the shader with.

CurrentJob

Compile job that was enqueued by BeginCompileShader.

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