Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/MaterialShaderType.h |
Include |
#include "MaterialShaderType.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Materials/MaterialShader.cpp |
bool ShouldCompilePermutation
(
EShaderPlatform Platform,
const FMaterialShaderParameters & MaterialParameters,
int32 PermutationId,
EShaderPermutationFlags Flags
) const
Checks if the shader type should be cached for a particular platform and material.
True if this shader type should be cached.
Parameter |
Description |
---|---|
Platform |
The platform to check. |
Material |
The material to check. |