FMaterialShaderType::FMaterialShaderType

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/MaterialShaderType.h

Include

#include "MaterialShaderType.h"

Syntax

FMaterialShaderType
(
    FTypeLayoutDesc & InTypeLayout,
    const TCHAR * InName,
    const TCHAR * InSourceFilename,
    const TCHAR * InFunctionName,
    uint32 InFrequency,
    int32 InTotalPermutationCount,
    ConstructSerializedType InConstructSerializedRef,
    ConstructCompiledType InConstructCompiledRef,
    ModifyCompilationEnvironmentType InModifyCompilationEnvironmentRef,
    ShouldCompilePermutationType InShouldCompilePermutationRef,
    ValidateCompiledResultType InValidateCompiledResultRef,
    uint32 InTypeSize,
    const FShaderParametersMetadata * InRootParametersMetadata
)

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