Type

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/MaterialShared.h

Include

#include "MaterialShared.h"

Syntax

enum Type
{
    ReregisterComponents       = 0x1,
    SyncWithRenderingThread    = 0x2,
    RecreateRenderStates       = 0x4,
    Default                    = RecreateRenderStates | SyncWithRenderingThread,
}

Values

Name

Description

ReregisterComponents

Reregister all components while updating the material.

SyncWithRenderingThread

Sync with the rendering thread.

RecreateRenderStates

Recreates only the render state for all components (mutually exclusive with ReregisterComponents)

Default

Default options: Recreate render state, sync with rendering thread.

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