Module |
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Header |
/Engine/Source/Runtime/Engine/Public/MaterialShared.h |
Include |
#include "MaterialShared.h" |
class FMaterialUpdateContext
This class takes care of all of the details you need to worry about when modifying a UMaterial on the main thread. This class should always be used when doing so!
Name | Description | |
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FMaterialUpdateContext ( |
Initialization constructor. |
Name | Description | |
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~FMaterialUpdateContext() |
Destructor. |
Name | Description | ||
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AddMaterial ( |
Add a material that has been updated to the context. |
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AddMaterialInstance ( |
Adds a material instance that has been updated to the context. |
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AddMaterialInterface ( |
Adds a material interface that has been updated to the context. |
Name |
Description |
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EOptions |
Options controlling what is done before/after the material is updated. |