Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/MeshBatch.h |
Include |
#include "MeshBatch.h" |
Source |
/Engine/Source/Runtime/Engine/Private/SceneManagement.cpp |
void PreparePrimitiveUniformBuffer
(
const FPrimitiveSceneProxy * PrimitiveSceneProxy,
ERHIFeatureLevel::Type FeatureLevel
)