Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/SceneManagement.h |
Include |
#include "SceneManagement.h" |
void AddViewMeshArrays
(
FSceneView * InView,
TArray< FMeshBatchAndRelevance, SceneRenderingAllocator > * ViewMeshes,
FSimpleElementCollector * ViewSimpleElementCollector,
TArray< FPrimitiveUniformShaderParameters > * InDynamicPrimitiveShaderData,
ERHIFeatureLevel::Type InFeatureLevel,
FGlobalDynamicIndexBuffer * InDynamicIndexBuffer,
FGlobalDynamicVertexBuffer * InDynamicVertexBuffer,
FGlobalDynamicReadBuffer * InDynamicReadBuffer
)