Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/MaterialShared.h |
Include |
#include "MaterialShared.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Materials/MeshMaterialShader.cpp |
void LoadMissingShadersFromMemory
(
const FSHAHash & MaterialShaderMapHash,
const FMaterial * Material,
EShaderPlatform Platform
)