Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/MeshMaterialShaderType.h |
Include |
#include "MeshMaterialShaderType.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Materials/MeshMaterialShader.cpp |
static void BeginCompileShaderPipeline
(
EShaderCompileJobPriority Priority,
uint32 ShaderMapId,
int32 PermutationId,
EShaderPlatform Platform,
EShaderPermutationFlags PermutationFlags,
const FMaterial * Material,
FSharedShaderCompilerEnvironment * MaterialEnvironment,
const FVertexFactoryType * VertexFactoryType,
const FShaderPipelineType * ShaderPipeline,
TArray< TRefCountPtr< FShaderCommonCompileJob >> & NewJobs,
FString DebugDescription,
FString DebugExtension
)