Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/MeshMaterialShaderType.h |
Include |
#include "MeshMaterialShaderType.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Materials/MeshMaterialShader.cpp |
bool ShouldCompilePermutation
(
EShaderPlatform Platform,
const FMaterialShaderParameters & MaterialParameters,
const FVertexFactoryType * VertexFactoryType,
int32 PermutationId,
EShaderPermutationFlags Flags
) const
Checks if the shader type should be cached for a particular platform, material, and vertex factory type.
True if this shader type should be cached.
Parameter |
Description |
---|---|
Platform |
The platform to check. |
Material |
The material to check. |
VertexFactoryType |
The vertex factory type to check. |