Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/MeshMaterialShaderType.h |
Include |
#include "MeshMaterialShaderType.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Materials/MeshMaterialShader.cpp |
static bool ShouldCompilePipeline
(
const FShaderPipelineType * ShaderPipelineType,
EShaderPlatform Platform,
const FMaterialShaderParameters & MaterialParameters,
const FVertexFactoryType * VertexFactoryType,
EShaderPermutationFlags Flags
)