| FBasePose
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Module |
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Header |
/Engine/Source/Runtime/Engine/Public/BonePose.h |
Include |
#include "BonePose.h" |
struct FMeshPose : public FBasePose< FMeshPoseBoneIndex, FDefaultAllocator >
Name | Description | ||
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const FBoneCont... |
BoneContainer |
Reference to our BoneContainer. |
Name | Description | ||
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ContainsNaN() |
Returns true if any bone rotation contains NaN. |
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const FBoneC... |
GetBoneContainer() |
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BoneIndexTyp... |
GetParentBone ( |
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IsNormalized() |
Returns true if all bone rotations are normalized |
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ResetToIdentity() |
Sets every bone transform to Identity. |
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ResetToRefPose() |
Sets this pose to its ref pose. |
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SetBoneContainer ( |
Name |
Description |
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BoneIndexType |