Module |
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Header |
/Engine/Source/Runtime/Engine/Public/Components.h |
Include |
#include "Components.h" |
struct FMeshUVChannelInfo
The world size for each texcoord mapping. Used by the texture streaming.
Name | Description | ||
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bInitialized |
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bOverrideDensities |
Whether this values was set manually or is auto generated. |
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float[MAX_TEXCO... |
LocalUVDensities |
The UV density in the mesh, before any transform scaling, in world unit per UV. |
Name | Description | |
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FMeshUVChannelInfo() |
Default constructor (no initialization). |
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FMeshUVChannelInfo ( |
Constructor which initializes all components to zero. |
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FMeshUVChannelInfo ( |
Name | Description | ||
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IsInitialized() |
Returns whether the structure contains any valid LocalUVDensities. |