FMeshUVChannelInfo

The world size for each texcoord mapping. Used by the texture streaming.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Components.h

Include

#include "Components.h"

Syntax

struct FMeshUVChannelInfo

Remarks

The world size for each texcoord mapping. Used by the texture streaming.

Variables

Name Description

Public variable

bool

 

bInitialized

Public variable

bool

 

bOverrideDensities

Whether this values was set manually or is auto generated.

Public variable

float[MAX_TEXCO...

 

LocalUVDensities

The UV density in the mesh, before any transform scaling, in world unit per UV.

Constructors

Name Description

Public function

FMeshUVChannelInfo()

Default constructor (no initialization).

Public function

FMeshUVChannelInfo

(
    ENoInit
)

Constructor which initializes all components to zero.

Public function

FMeshUVChannelInfo

(
    float DefaultDensity
)

Functions

Name Description

Public function Const

bool

 

IsInitialized()

Returns whether the structure contains any valid LocalUVDensities.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss