Module |
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Header |
/Engine/Source/Runtime/Engine/Public/Model.h |
Include |
#include "Model.h" |
struct FNodeGroup
A struct that contains a set of conodes that will be used in one mapping
Name | Description | ||
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BoundingBox |
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MapToWorld |
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Nodes |
List of nodes in the node group |
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RelevantLights |
List of relevant lights for this nodegroup |
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SizeX |
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SizeY |
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TangentX |
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TangentY |
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TangentZ |
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TriangleSurfaceMap |
For each triangle, record which LightmassSettings to use (material, boost, etc) |
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TriangleVertexIndices |
The vertex indices of the surface's triangles. |
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Vertices |
The surface's vertices. |
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WorldToMap |