FObjectEditorUtils::SetPropertyValue

Set the value on an [UObject](API\Runtime\CoreUObject\UObject\UObject) using reflection.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ObjectEditorUtils.h

Include

#include "ObjectEditorUtils.h"

Syntax

namespace FObjectEditorUtils
{
    template<typename ObjectType, typename ValueType>
    bool FObjectEditorUtils::SetPropertyValue
    (
        ObjectType * Object,
        FName PropertyName,
        ValueType Value
    )
}

Remarks

Set the value on an UObject using reflection.

Returns

true if the value was set correctly

Parameters

Parameter

Description

Object

The object to copy the value into.

PropertyName

The name of the property to set.

Value

The value to assign to the property.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss