FParticleSystemSceneProxy::CreateRenderThreadResources

Called when the rendering thread adds the proxy to the scene.

Windows
MacOS
Linux

Override Hierarchy

FPrimitiveSceneProxy::CreateRenderThreadResources()

FParticleSystemSceneProxy::CreateRenderThreadResources()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ParticleHelper.h

Include

#include "ParticleHelper.h"

Source

/Engine/Source/Runtime/Engine/Private/Particles/ParticleSystemRender.cpp

Syntax

virtual void CreateRenderThreadResources()

Remarks

Called when the rendering thread adds the proxy to the scene. This function allows for generating renderer-side resources.

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