bEnableInactiveTimeTracking

If true, when the system checks for particles to kill, it will use elapsed gametime to make the determination.

Windows
MacOS
Linux

Syntax

uint32 bEnableInactiveTimeTracking: 1

Remarks

If true, when the system checks for particles to kill, it will use elapsed gametime to make the determination. This will result in emitters that were inactive due to not being rendered killing off old particles.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss