FPendingConnectionLostDelegate

Delegate called when a connection is lost, but there is no owning actor to handle it

Windows
MacOS
Linux

Type

typedef TMulticastDelegate_OneParam< void, const FUniqueNetIdRepl & > FPendingConnectionLostDelegate

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/GameDelegates.h

Include

#include "GameDelegates.h"

Remarks

Delegate called when a connection is lost, but there is no owning actor to handle it

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