FPhysicsReplication

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MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/PhysicsReplication.h

Include

#include "PhysicsReplication.h"

Syntax

class FPhysicsReplication

Constructors

Name Description

Public function

FPhysicsReplication

(
    FPhysScene* PhysScene
)

Destructors

Name Description

Public function Virtual

~FPhysicsReplication()

Functions

Name Description

Protected function Virtual

bool

 

ApplyRigidBodyState

(
    float DeltaSeconds,
    FBodyInstance* BI,
    FReplicatedPhysicsTarget& PhysicsT...,
    const FRigidBodyErrorCorrection& E...,
    const float PingSecondsOneWay
)

Called when a dynamic rigid body receives a physics update

Protected function

UWorld *

 

GetOwningWorld()

Protected function Const

const UWorld...

 

GetOwningWorld()

Protected function Virtual

void

 

OnTargetRestored

(
    TWeakObjectPtr< UPrimitiveComponent...,
    const FReplicatedPhysicsTarget& Ta...
)

Protected function Virtual

void

 

OnTick

(
    float DeltaSeconds,
    TMap< TWeakObjectPtr< UPrimitiveCom...
)

Update the physics body state given a set of replicated targets

Public function Virtual

void

 

RemoveReplicatedTarget

(
    UPrimitiveComponent* Component
)

Remove the replicated target

Public function Virtual

void

 

SetReplicatedTarget

(
    UPrimitiveComponent* Component,
    FName BoneName,
    const FRigidBodyState& ReplicatedT...
)

Sets the latest replicated target for a body instance

Public function

void

 

Tick

(
    float DeltaSeconds
)

Tick and update all body states according to replicated targets

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