Module |
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Header |
/Engine/Source/Runtime/Engine/Public/PhysicsReplication.h |
Include |
#include "PhysicsReplication.h" |
class FPhysicsReplication
Name | Description | |
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FPhysicsReplication ( |
Name | Description | |
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~FPhysicsReplication() |
Name | Description | ||
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ApplyRigidBodyState ( |
Called when a dynamic rigid body receives a physics update |
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UWorld * |
GetOwningWorld() |
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const UWorld... |
GetOwningWorld() |
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OnTargetRestored ( |
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OnTick ( |
Update the physics body state given a set of replicated targets |
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RemoveReplicatedTarget ( |
Remove the replicated target |
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SetReplicatedTarget ( |
Sets the latest replicated target for a body instance |
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Tick ( |
Tick and update all body states according to replicated targets |