FPlatformCompressionUtilities

Copyright Epic Games, Inc. All Rights Reserved.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/AudioCompressionSettingsUtils.h

Include

#include "AudioCompressionSettingsUtils.h"

Syntax

class FPlatformCompressionUtilities

Remarks

Copyright Epic Games, Inc. All Rights Reserved.

Functions

Name Description

Public function Static

FCachedAudio...

 

BuildCachedStreamingManagerParams()

This is used at runtime to initialize FCachedAudioStreamingManager.

Public function Static

float

 

GetCompressionDurationForCurrentPlatform()

Returns the Duration Threshold for the current platform if it is overridden, -1.0f otherwise.

Public function Static

const FPlatf...

 

GetCookOverrides

(
    const TCHAR* PlatformName,
    bool bForceRecache
)

Null platformname means to use current platform

Public function Static

uint32

 

GetMaxChunkSizeForCookOverrides

(
    const FPlatformAudioCookOverrides&...
)

This is used at runtime in BuildCachedStreamingManagerParams, as well as cooktime in FStreamedAudioCacheDerivedDataWorker::BuildStreamedAudio to split compressed audio.

Public function Static

int32

 

GetMaxPreloadedBranchesForCurrentPlatform()

Public function Static

int32

 

GetQualityIndexOverrideForCurrentPlatform()

Public function Static

const FAudio...

 

GetStreamCachingSettingsForCurrentPlatform()

Null platformname means to use current platform

Public function Static

float

 

GetTargetSampleRateForPlatform

(
    ESoundwaveSampleRateSettings InSamp...
)

Returns the sample rate for a given platform,.

Public function Static

bool

 

IsCurrentPlatformUsingStreamCaching()

Public function Static

void

 

RecacheCookOverrides()

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