FPrecomputedVolumetricLightmap

Represents the Volumetric Lightmap for a specific [ULevel](API\Runtime\Engine\Engine\ULevel).

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/PrecomputedVolumetricLightmap.h

Include

#include "PrecomputedVolumetricLightmap.h"

Syntax

class FPrecomputedVolumetricLightmap

Remarks

Represents the Volumetric Lightmap for a specific ULevel.

Variables

Name Description

Public variable

FPrecomputedVol...

 

Data

Owned by rendering thread ULevel's MapBuildData GC-visible property guarantees that the FPrecomputedVolumetricLightmapData will not be deleted during the lifetime of FPrecomputedVolumetricLightmap.

Constructors

Destructors

Functions

Name Description

Public function

void

 

AddToScene

(
    FSceneInterface* Scene,
    UMapBuildDataRegistry* Registr...,
    FGuid LevelBuildDataId,
    bool bIsPersistentLevel
)

Public function

void

 

ApplyWorldOffset

(
    const FVector& InOffset
)

Public function Const

bool

 

IsAddedToScene()

Public function

void

 

RemoveFromScene

(
    FSceneInterface* Scene
)

Public function

void

 

SetData

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