Module |
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Header |
/Engine/Source/Runtime/Engine/Public/PrecomputedVolumetricLightmap.h |
Include |
#include "PrecomputedVolumetricLightmap.h" |
class FPrecomputedVolumetricLightmap
Represents the Volumetric Lightmap for a specific ULevel.
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Data |
Owned by rendering thread ULevel's MapBuildData GC-visible property guarantees that the FPrecomputedVolumetricLightmapData will not be deleted during the lifetime of FPrecomputedVolumetricLightmap. |
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FPrecomputedVolumetricLightmap() |
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~FPrecomputedVolumetricLightmap() |
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AddToScene ( |
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ApplyWorldOffset ( |
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IsAddedToScene() |
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RemoveFromScene ( |
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SetData ( |