FPrimitiveDrawInterface::RegisterDynamicResource

Windows
MacOS
Linux

Override Hierarchy

FPrimitiveDrawInterface::RegisterDynamicResource()

FSimpleElementCollector::RegisterDynamicResource()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneManagement.h

Include

#include "SceneManagement.h"

Syntax

void RegisterDynamicResource
(
    FDynamicPrimitiveResource * DynamicResource
)

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