FPrimitiveSceneProxy::AcceptOcclusionResults

Gives the primitive the results of sub-occlusion-queries

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h

Include

#include "PrimitiveSceneProxy.h"

Syntax

virtual void AcceptOcclusionResults
(
    const FSceneView * View,
    TArray< bool > * Results,
    int32 ResultsStart,
    int32 NumResults
)

Remarks

Gives the primitive the results of sub-occlusion-queries

Parameters

Parameter

Description

View

the view the occlusion results are for

Results

visibility results, allocated from the scene allocator, so valid until the end of the frame

NumResults

number of visibility bools

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