FPrimitiveSceneProxy::DestroyRenderThreadResources

Called when the rendering thread removes the proxy from the scene.

Windows
MacOS
Linux

Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h

Include

#include "PrimitiveSceneProxy.h"

Syntax

virtual void DestroyRenderThreadResources()

Remarks

Called when the rendering thread removes the proxy from the scene. This function allows for removing renderer-side resources. Called in the rendering thread.

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