FPrimitiveSceneProxy::DrawInVirtualTextureOnly

Returns true if a primitive should currently be hidden because it is drawn only to the runtime virtual texture.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h

Include

#include "PrimitiveSceneProxy.h"

Source

/Engine/Source/Runtime/Engine/Private/PrimitiveSceneProxy.cpp

Syntax

bool DrawInVirtualTextureOnly
(
    bool bEditor
) const

Remarks

Returns true if a primitive should currently be hidden because it is drawn only to the runtime virtual texture. The result can depend on the current scene state.

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