FPrimitiveSceneProxy::GetDepthPriorityGroup

Determines the DPG to render the primitive in for the given view.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h

Include

#include "PrimitiveSceneProxy.h"

Syntax

uint8 GetDepthPriorityGroup
(
    const FSceneView * View
) const

Remarks

Determines the DPG to render the primitive in for the given view. May be called regardless of the result of HasViewDependentDPG.

Returns

The DPG the primitive should be rendered in for the given view.

Parameters

Parameter

Description

View

The view to determine the primitive's DPG for.

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