FPrimitiveSceneProxy::SetDebugMassData

Sets the primitive proxy's mass space to component space.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h

Include

#include "PrimitiveSceneProxy.h"

Source

/Engine/Source/Runtime/Engine/Private/PrimitiveSceneProxy.cpp

Syntax

virtual void SetDebugMassData
(
    const TArray< FDebugMassData > & InDebugMassData
)

Remarks

Sets the primitive proxy's mass space to component space. Useful for debugging physics center of mass and inertia tensor

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss