FPrimitiveSceneProxy::SetHiddenEdViews_GameThread

Updates the hidden editor view visibility map on the game thread which just enqueues a command on the render thread

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h

Include

#include "PrimitiveSceneProxy.h"

Source

/Engine/Source/Runtime/Engine/Private/PrimitiveSceneProxy.cpp

Syntax

void SetHiddenEdViews_GameThread
(
    uint64 InHiddenEditorViews
)

Remarks

Updates the hidden editor view visibility map on the game thread which just enqueues a command on the render thread

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