Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h |
Include |
#include "PrimitiveSceneProxy.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PrimitiveSceneProxy.cpp |
Updates hover state for the primitive proxy. This simply sends a message to the rendering thread to call SetHovered_RenderThread. This is called in the game thread as hover state changes
Parameter |
Description |
---|---|
bInHovered |
true if the parent actor is hovered |