FPrimitiveSceneProxy::SetHovered_GameThread

Updates hover state for the primitive proxy.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h

Include

#include "PrimitiveSceneProxy.h"

Source

/Engine/Source/Runtime/Engine/Private/PrimitiveSceneProxy.cpp

Syntax

void SetHovered_GameThread
(
    const bool bInHovered
)

Remarks

Updates hover state for the primitive proxy. This simply sends a message to the rendering thread to call SetHovered_RenderThread. This is called in the game thread as hover state changes

Parameters

Parameter

Description

bInHovered

true if the parent actor is hovered

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