FPrimitiveSceneProxy::SetHovered_RenderThread

Updates hover state for the primitive proxy.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h

Include

#include "PrimitiveSceneProxy.h"

Source

/Engine/Source/Runtime/Engine/Private/PrimitiveSceneProxy.cpp

Syntax

void SetHovered_RenderThread
(
    const bool bInHovered
)

Remarks

Updates hover state for the primitive proxy. This is called in the rendering thread by SetHovered_GameThread.

Updates hover state for the primitive proxy. This is called in the rendering thread by SetHovered_GameThread.

Parameters

Parameter

Description

bInHovered

true if the parent actor is hovered

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss