FPrimitiveSceneProxy::SetLightingChannels_GameThread

Updates the lighting channels for the primitive proxy.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h

Include

#include "PrimitiveSceneProxy.h"

Source

/Engine/Source/Runtime/Engine/Private/PrimitiveSceneProxy.cpp

Syntax

void SetLightingChannels_GameThread
(
    FLightingChannels LightingChannels
)

Remarks

Updates the lighting channels for the primitive proxy.

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