Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h |
Include |
#include "PrimitiveSceneProxy.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PrimitiveSceneProxy.cpp |
void SetLightingChannels_GameThread
(
FLightingChannels LightingChannels
)
Updates the lighting channels for the primitive proxy.