Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/PrimitiveUniformShaderParameters.h |
Include |
#include "PrimitiveUniformShaderParameters.h" |
enum
{
HasDeclaredResource = zzMemberIdObjectWorldPositionAndRadius ::HasDeclaredResource || ! TShaderParameterTypeInfo< FVector4 > ::bIsStoredInConstantBuffer
}