Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/PrimitiveUniformShaderParameters.h |
Include |
#include "PrimitiveUniformShaderParameters.h" |
enum
{
HasDeclaredResource = zzMemberIdPreviousLocalToWorld ::HasDeclaredResource || ! TShaderParameterTypeInfo< FMatrix > ::bIsStoredInConstantBuffer
}