FProxyMaterialCompiler::Constant4

Windows
MacOS
Linux

Override Hierarchy

FMaterialCompiler::Constant4()

FProxyMaterialCompiler::Constant4()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/MaterialCompiler.h

Include

#include "MaterialCompiler.h"

Syntax

virtual int32 Constant4
(
    float X,
    float Y,
    float Z,
    float W
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss