FProxyMaterialCompiler::SceneDepthWithoutWater

Water.

Windows
MacOS
Linux

Override Hierarchy

FMaterialCompiler::SceneDepthWithoutWater()

FProxyMaterialCompiler::SceneDepthWithoutWater()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/MaterialCompiler.h

Include

#include "MaterialCompiler.h"

Syntax

virtual int32 SceneDepthWithoutWater
(
    int32 Offset,
    int32 ViewportUV,
    bool bUseOffset,
    float FallbackDepth
)

Remarks

Water.

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