FProxyMaterialCompiler::VirtualTextureWorldToUV

Windows
MacOS
Linux

Override Hierarchy

FMaterialCompiler::VirtualTextureWorldToUV()

FProxyMaterialCompiler::VirtualTextureWorldToUV()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/MaterialCompiler.h

Include

#include "MaterialCompiler.h"

Syntax

virtual int32 VirtualTextureWorldToUV
(
    int32 WorldPositionIndex,
    int32 P0,
    int32 P1,
    int32 P2
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss