Type

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SkeletalMeshLegacyCustomVersions.h

Include

#include "SkeletalMeshLegacyCustomVersions.h"

Syntax

enum Type
{
    BeforeCustomVersionWasAdded        = 0,
    RuntimeRecomputeTangent            = 1,
    RecomputeTangentVertexColorMask    = 2,
    VersionPlusOne,
    LatestVersion                      = VersionPlusOne - 1,
}

Values

Name

Description

BeforeCustomVersionWasAdded

Before any version changes were made in the plugin.

RuntimeRecomputeTangent

We serialize the RecomputeTangent Option.

RecomputeTangentVertexColorMask

Choose which Vertex Color channel to use as mask to blend tangents.

VersionPlusOne

--="">----------------------------------------------

LatestVersion

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