FReferenceSkeleton::GetRawRefBonePose

Accessor to private data. Raw relates to original asset. Const so it can't be changed recklessly.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ReferenceSkeleton.h

Include

#include "ReferenceSkeleton.h"

Syntax

const TArray< FTransform > & GetRawRefBonePose() const

Remarks

Accessor to private data. Raw relates to original asset. Const so it can't be changed recklessly.

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