FReferenceSkeleton::GetRefBonePose

Accessor to private data.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ReferenceSkeleton.h

Include

#include "ReferenceSkeleton.h"

Syntax

const TArray< FTransform > & GetRefBonePose() const

Remarks

Accessor to private data. These include the USkeletons virtual bones. Const so it can't be changed recklessly.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss