FReferenceSkeleton::RemoveDuplicateBones

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ReferenceSkeleton.h

Include

#include "ReferenceSkeleton.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/ReferenceSkeleton.cpp

Syntax

void RemoveDuplicateBones
(
    const UObject * Requester,
    TArray< FBoneIndexType > & DuplicateBones
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss