Module |
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Header |
/Engine/Source/Runtime/Engine/Public/ReferenceSkeleton.h |
Include |
#include "ReferenceSkeleton.h" |
struct FReferenceSkeleton
Reference Skeleton
Name | Description | ||
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friend |
FReferenceSkeletonModifier |
Name | Description | |
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FReferenceSkeleton ( |
Name | Description | ||
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BoneIsChildOf |
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Empty ( |
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EnsureParentsExist ( |
Ensure parent exists in the given input sorted array. |
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EnsureParentsExistAndSort ( |
Ensure parent exists in the given input array. |
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FindBoneIndex ( |
Find Bone Index from BoneName. Precache as much as possible in speed critical sections! |
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FindRawBoneIndex ( |
Find Bone Index from BoneName. Precache as much as possible in speed critical sections! |
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GetBoneName ( |
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GetDataSize() |
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GetDepthBetweenBones |
Returns # of Depth from BoneIndex to ParentBoneIndex This will return 0 if BoneIndex == ParentBoneIndex; This will return -1 if BoneIndex isn't child of ParentBoneIndex |
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GetDirectChildBones |
Very slow search function for all children |
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GetNum() |
Returns number of bones in Skeleton. |
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GetParentIndex ( |
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GetRawBoneNum() |
Returns number of raw bones in Skeleton. These are the original bones of the asset |
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GetRawParentIndex ( |
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const TArray... |
GetRawRefBoneInfo() |
Accessor to private data. Raw relates to original asset. Const so it can't be changed recklessly. |
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const TArray... |
GetRawRefBonePose() |
Accessor to private data. Raw relates to original asset. Const so it can't be changed recklessly. |
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const TArray... |
GetRefBoneInfo() |
Accessor to private data. |
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const TArray... |
GetRefBonePose() |
Accessor to private data. |
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const TArray... |
GetRequiredVirtualBones() |
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const TArray... |
GetVirtualBoneRefData() |
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IsValidIndex ( |
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IsValidRawIndex ( |
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RebuildNameToIndexMap() |
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RebuildRefSkeleton |
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RemoveBonesByName |
Removes the supplied bones from the skeleton, unless they have children that aren't also going to be removed |
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RemoveDuplicateBones ( |