FRenderAssetUpdate::IsSuccessfullyFinished

Returns whether this update has finished successfully.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/RenderAssetUpdate.h

Include

#include "RenderAssetUpdate.h"

Syntax

bool IsSuccessfullyFinished() const

Remarks

Returns whether this update has finished successfully.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss