Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/UnrealClient.h |
Include |
#include "UnrealClient.h" |
Source |
/Engine/Source/Runtime/Engine/Private/UnrealClient.cpp |
bool ReadFloat16Pixels
(
TArray< FFloat16Color > & OutputBuffer,
ECubeFace CubeFace
)
Reads the viewport's displayed pixels into the given color buffer.
True if the read succeeded.
Parameter |
Description |
---|---|
OutputBuffer |
RGBA16F values will be stored in this buffer |
CubeFace |
optional cube face for when reading from a cube render target |