FRenderTarget::ReadPixels

Reads the viewport's displayed pixels into a preallocated color buffer.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/UnrealClient.h

Include

#include "UnrealClient.h"

Source

/Engine/Source/Runtime/Engine/Private/UnrealClient.cpp

Syntax

bool ReadPixels
(
    TArray< FColor > & OutImageData,
    FReadSurfaceDataFlags InFlags,
    FIntRect InRect
)

Remarks

Reads the viewport's displayed pixels into a preallocated color buffer. Reads the viewport's displayed pixels into a preallocated color buffer.

Returns

True if the read succeeded.

Parameters

Parameter

Description

OutImageData

RGBA8 values will be stored in this buffer

InRect

source rect of the image to capture

OutImageData

RGBA8 values will be stored in this buffer

TopLeftX

Top left X pixel to capture

TopLeftY

Top left Y pixel to capture

Width

Width of image in pixels to capture

Height

Height of image in pixels to capture

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