FPendingCheckPointActor

When we save a checkpoint, we remember all of the actors that need a checkpoint saved out by adding them to this list

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ReplayHelper.h

Include

#include "ReplayHelper.h"

Syntax

struct FPendingCheckPointActor

Remarks

When we save a checkpoint, we remember all of the actors that need a checkpoint saved out by adding them to this list

Variables

Name Description

Public variable

TWeakObjectPtr<...

 

Actor

Public variable

int32

 

LevelIndex

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss