Module |
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Header |
/Engine/Source/Runtime/Engine/Public/PhysicsPublic.h |
Include |
#include "PhysicsPublic.h" |
struct FRigidBodyCollisionInfo
Information about a specific object involved in a rigid body collision
Name | Description | ||
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TWeakObjectPtr<... |
Actor |
Actor involved in the collision |
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BodyIndex |
Index of body if this is in a PhysicsAsset. INDEX_NONE otherwise. |
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BoneName |
Name of bone if a PhysicsAsset |
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TWeakObjectPtr<... |
Component |
Component of Actor involved in the collision. |
Name | Description | |
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FRigidBodyCollisionInfo() |
Name | Description | ||
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FBodyInstanc... |
GetBodyInstance() |
Get body instance |
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SetFrom ( |
Utility to set up the body collision info from an FBodyInstance |