FSceneInterface::GetPrimitiveUniformShaderParameters_RenderThread

Retrieves primitive uniform shader parameters that are internal to the renderer.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneInterface.h

Include

#include "SceneInterface.h"

Syntax

virtual void GetPrimitiveUniformShaderParameters_RenderThread
(
    const FPrimitiveSceneInfo * PrimitiveSceneInfo,
    bool & bHasPrecomputedVolumetricLightmap,
    FMatrix & PreviousLocalToWorld,
    int32 & SingleCaptureIndex,
    bool & OutputVelocity
) const

Remarks

Retrieves primitive uniform shader parameters that are internal to the renderer.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss