FSceneInterface::GetRuntimeVirtualTextureHidePrimitiveMask

Get the bitmasks describing which virtual texture objects will hide the associated primitives.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneInterface.h

Include

#include "SceneInterface.h"

Syntax

virtual void GetRuntimeVirtualTextureHidePrimitiveMask
(
    uint8 & bHideMaskEditor,
    uint8 & bHideMaskGame
) const

Remarks

Get the bitmasks describing which virtual texture objects will hide the associated primitives.

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