FSceneInterface::GetWindSources_RenderThread

Accesses the wind source list. Must be called in the rendering thread.

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MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneInterface.h

Include

#include "SceneInterface.h"

Syntax

const TArray< class FWindSourceSceneProxy * > & GetWindSources_RenderThread() const

Remarks

Accesses the wind source list. Must be called in the rendering thread.

Returns

The list of wind sources in the scene.

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